SpeedMark Označavanje softver
za Trotec galvo lasere za označavanje
Jedinstveni softver za sve radne korake
Naš multifunkcijski softver za označavanje SpeedMark razvijen je za automatizirane procese označavanja. Omogućuje programske module za sve standardne zadatke označavanja, poput stvaranja serijskih brojeva ili kodova. One se mogu lako prilagoditi i sastaviti u prilagođene programe označavanja pomoću grafičkih kontrola slijeda. Naša prilagođena korisnička sučelja omogućavaju jednostavan izravni unos sve do potpuno automatiziranog označavanja, a da ne zahtijevaju specijalno znanje programiranja. Naš softver za označavanje radi na Windows-u i dostupan je na više jezika.
Istaknuti dijelovi SpeedMark softvera za označavanje
- Jednostavno, grafičko stvaranje programa (kombinacija dijagrama toka i grafičkog polja)
- Laserski pretraživač parametara za nove aplikacije i materijale
- Baza podataka materijala za održavanje parametara označavanja
- Automatska segmentacija putem osi
- Kamera potpomognuta pozicioniranju
Reliable serial production thanks to secure user interfaces
In order to increase the efficiency and quality of individual work orders to a maximum, it is advisable to map the process using various scripting options by default. Once the process has been described in the scripting, only two things need to be considered after each further processing:
- insert the parts to be marked and
- press the start button.
All features of SpeedMark® at a glance:
Design your perfect marking content.
What do you want to mark? Graphics? Serialnumbers? Barcodes? SpeedMark® offers a solution for nearly every task.- Dynamic Data: Serial numbers, date formats, time stamps, automatic sequential bar code generation with just one click
- Different marking contents: Full or line text, circular text, 1-D and 2-D codes, graphics and photos, PDF documents with different layers
- Import your data: Graphic files (jpg, bmp, etc.), DXF files and PDFs containing different layers.
Boost your productivity with graphical workflows
You want to mark more efficient? SpeedMark® supports you to create a workflow- Drag&Drop of flow chart elements: SpeedMark® represents complex program sequences in a simple way through its unique combination of flow chart for the program execution and a graphic field for marking.
- Array function: If many small pieces need to be laser marked, SpeedMark® has a workpiece carrier or template that makes it possible to mark them in just one pass.
- Deep engraving function: Multiple processing passes as well as the adjustable focal distance guarantee deep engravings without refocusing.
Get the optimum result
Every material is different and so SpeedMark® supports many tools to get a perfect mark.- Material database: The easiest start – just choose a ready to use pre-defined or your own parameter setting from the material database. With lots of parameters for different laser power and different lenses.
- Cleaning function: This function improves readability of codes on metal surfaces by automatically increasing the contrast.
- SpeedMark® Vision: This optional camera-assisted tool is used to position the marking on workpieces even more accurately and faster. It also helps avoiding expensive defective products thanks to the feature SmartAdjust.
Create a fail save automation solution
You have a fixed workflow but now you want to protect it and make it easy to use for any operator? Or you have a more complex program?- Advanced Scripting: Visual basic based scripting solution connected to workflow elements and the ability to adapt code without compilation.
- User screens: Create custom user screens from templates that are already connected to your program.
- Connectivity: Communicate via Digital IO, RS232 or TCP/IP with other devices.
Označavanje na unaprijed definiranim 3D oblicima
S novim 3D mogućnostima softvera SpeedMark 4.2, Speedmarker DS (dinamički mjenjač) možete upotrebljavati kao visokokvalitetni laser za označavanje za 3D objekte.Označavanje kosina, kuglica, zdjela, cilindara i cijevi može se obaviti brzo i jednostavno. Sve s opcijom virtualne rotacije - čak i za više objekata u jednom potezu